Reviewed · TREASURE HUNTS & CITY GAMES
Devon Tour App, Hidden Gems Game and Big Britain Quiz (7 Day Pass) UK
Seven days of Devon, played like a game. This self-guided Devon Tour App turns Plymouth and the wider county into a GPS-led scavenger hunt plus a Big Britain quiz, so you can explore when you want and still feel guided. I like the freedom to go by foot or by vehicle, and I love that the app serves up hundreds of map pins you can work through over time.
The setup is fun and family-friendly, and you can share one ticket among devices, but there is one trade-off. If you try to hit every pin in one go, you will burn time and miss the point of a relaxed trip, so plan for a few anchor areas instead.
In This Review
- Key Points at a Glance
- Turning Devon Into a Game You Can Stretch Over 7 Days
- Price, Group Size, and Real Value for a Family or Friends Trip
- How the GPS, Pins, and Challenges Actually Work
- The Devon Route, Stop by Stop, and What to Expect
- Stop: Devon, then South West England
- Stop: Torquay, Plymouth, and Paignton
- Stop: Exeter
- Stop: Sidmouth and Exmouth
- Stop: Dawlish, Ilfracombe, and Woolacombe
- Stop: North Devon Coast Area of Outstanding Natural Beauty (AONB)
- Stop: Dartmouth and South Devon
- Stops: South West England, South Devon, and the repeated AONB entries
- Where the Game Can Pull You Off the Usual Trail
- Photo and Video Challenges, Countdown Tasks, and Keeping It Fun
- Getting the Best Experience Out of 4 Hours Plus 7 Days
- Who This Tour Fits Best
- Small Logistics to Get Right So You Stay Stress-Free
- Should You Book the Devon App and Game Pass?
- FAQ
- FAQ
- How long is the Devon Tour App experience?
- Is it a group tour with other people?
- Where does the tour start and end?
- Can family members play together?
- What do I need to use to play?
- What is the cancellation window?
Key Points at a Glance

- GPS map pins guide you step-by-step, whether you walk or drive
- 7-day pass lets you spread the game across multiple days, not just a single afternoon
- Big Britain Quiz and Treasure Hunt Clues keep the exploring playful and competitive
- Photo and video challenges add memorable prompts beyond quick sightseeing
- One ticket per device works well for families and small groups
- Private group format means it is just your party participating
Turning Devon Into a Game You Can Stretch Over 7 Days
This experience is built for travelers who get itchy when they hear, Now meet at 11:00. Instead, you choose a start time, then you explore at your own speed. The “tour” part is really an on-your-phone game loop: follow GPS guidance, visit points of interest, answer quiz questions, and solve clue-style tasks.
The big practical win is flexibility. The app can help you jump from one town to the next without you having to build an itinerary from scratch. And because it is a 7-day pass, you can break the plan up. That matters in Devon, where one cloudy morning can change what you want to do with your afternoon.
I also like the structure. It is not just random walking, there is a scoring system. As you explore, you earn points. Those points feed into something called the Nationwide Travel League, where you can climb higher by doing more of the game. That gives a light sense of purpose, even when you are not traveling with a guide with a clipboard.
More clues cracked between landmarks:
Price, Group Size, and Real Value for a Family or Friends Trip

The price is $33.97 per group, and the cap is up to 10. For a self-guided app experience, that is the kind of pricing that can work well when you are splitting costs with friends or making it a shared activity with family.
But here is the key detail to understand up front: it is a mobile ticket, and the experience is designed so that friends and family can enjoy together with one ticket per device. In plain terms, if you want more than one person actively playing on their own phone, you need separate access per phone. If everyone is okay sharing one screen, the cost stays simpler.
Value also comes from how much you get to do for the same price. The app promises hundreds of map pins and a mix of challenge types, including quiz questions and treasure-hunt style clues. You are not paying for one stop. You are paying for a way to explore multiple areas without constant research.
If you want a very structured, “park here, walk there” itinerary, this might feel too loose. But if you like the idea of exploring and having the game nudge you toward places you might otherwise skip, the price-to-hours ratio can feel excellent.
How the GPS, Pins, and Challenges Actually Work

When you arrive in Devon, you log in to begin. From there, the app displays map pins on your screen. The GPS tech is meant to guide you every step of the way, whether you move on foot or by car. That means you do not have to memorize routes, and you can let the app steer your next move.
What makes it more than a basic walking map is the way it layers in tasks:
- A Big Travel Quiz style element, plus a broader Big Britain theme
- Treasure Hunt Clues that earn points as you solve them
- A scoring system that rewards taking on more locations
- Challenges that can include photo and video prompts
- Some tasks with a countdown mechanic, which adds urgency and makes it harder to coast
This mix is why it can work for mixed groups. Competitive people get something to chase. More relaxed people get a reason to break up long drives or walks into small goals.
One more thing I appreciate: you do not have to wait on a group or feel stuck in a rigid timetable. If you stop for an extra coffee, the game can still be there when you are ready.
The Devon Route, Stop by Stop, and What to Expect

You will see a planned sequence of areas, starting and ending back where you begin. Some stops are broad (like Devon or South West England), while others are specific towns or coasts. In real life, you will likely treat this as a menu. The app pushes you through areas in an order that makes sense for exploring, but you still control how long you linger.
Below is how to think about the major stops, what they offer, and what to watch for.
Stop: Devon, then South West England
At the start, the app sets your baseline and gets you into the “follow pins, solve tasks” rhythm. Think of this as your warm-up zone. It is often where you learn the flow fastest, including how to interpret the tasks and where to look for clues.
The drawback is simple: if you try to sprint through everything early, later days can feel rushed. Use this first stretch to figure out how many points you can realistically earn per hour.
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Stop: Torquay, Plymouth, and Paignton
This is a cluster that can suit both walking and driving. You can hop between towns without needing major route planning because GPS guidance is built in.
Plymouth is a good anchor area if you want your days to revolve around a base town and then branch out. The challenge set also tends to reward movement, so you can keep the momentum by bouncing between places rather than staying in one spot all day.
One consideration: if you are traveling with kids or anyone who gets bored by constant phone tasks, you may want to balance game play with breaks. The app format makes it easy to treat every stop like a quest.
Stop: Exeter
Exeter can work like a reset button. If your earlier days leaned toward coastal movement, Exeter may feel more like an inland day. Either way, it is a stop where you can slow down and keep the game going without needing a full day of travel.
If weather turns, a town-based stop is usually easier to manage than long outdoor-only stretches. Just plan to keep your phone charged since you will be using it as your main guide.
Stop: Sidmouth and Exmouth
These are East Devon style stops on the list, and they tend to pair well with slower exploration. You can expect the app to keep nudging you from one point to the next, so it is a good choice if you like walking with goals.
The main drawback to keep in mind: coastal areas can bring wind and shift your comfort level fast. If conditions are rough, lean into shorter loops, and treat the countdown challenges as optional spice rather than a must-win.
Stop: Dawlish, Ilfracombe, and Woolacombe
This is where the route leans more North Devon. Ilfracombe and Woolacombe are on the list, and the app also includes Dawlish, so you can stitch together a coast-focused day without you doing the heavy planning.
The good news: the game format can make long stretches feel purposeful. The careful note: with coastal routes, it helps to give yourself buffer time so you do not feel behind while you solve tasks.
Stop: North Devon Coast Area of Outstanding Natural Beauty (AONB)
The app explicitly includes the North Devon Coast Area of Outstanding Natural Beauty, twice in the planned sequence. That is a hint that at least part of your route is designed to steer you toward scenic coasts where walking and photo challenges naturally fit.
I would treat AONB time as the day you slow down the most. Even if the game wants speed, you will enjoy it more if you step away from the phone for a few minutes to actually look around.
Stop: Dartmouth and South Devon
Dartmouth is a key stop in the sequence, and South Devon appears as an area you will revisit. In practice, this kind of pairing often means the app is giving you both town access and surrounding route options.
This can be a fun spot for groups because Dartmouth-style towns usually give you plenty of quick-to-reach points. It also makes it easier to keep the game going if you want to drive shorter segments and then walk around.
Stops: South West England, South Devon, and the repeated AONB entries
The repeated areas are not a mistake. They reflect how the app can structure your week so the route stays logical even as you spread it across days. If you do the game in chunks, repetition can actually help, because you can pick up where you left off without feeling like you missed a single critical stop.
The downside is mental, not logistical: repeated headings can make you think you are doing the same thing twice. You are not, but the app will likely adjust which pins and tasks you focus on based on your progress.
Where the Game Can Pull You Off the Usual Trail
The pitch is straightforward: the app gently nudges you off the beaten track. You can see that idea show up in the kinds of stops that pop up through the pin network and challenge prompts.
For example, one experience in this wider Devon adventure orbit included Barnstaple and Arlington Court, plus a walk through forest scenery at that property. Another person mentioned Dartmoor as the area they ended up focusing on because the number of places was too big for just two days.
Those examples are useful for you because they show the real flexibility. You might not want to race across multiple towns if you land on a countryside zone you love. The app format is built so you can choose your own emphasis and still keep earning points.
Photo and Video Challenges, Countdown Tasks, and Keeping It Fun
This is one of the most praised parts of the experience. The challenges are varied, and photo and video prompts can help you create something you can actually share later, not just a checklist of places visited.
The countdown mechanic is also a smart touch. It keeps people from getting stuck in perfection mode. You do not need the perfect shot. You need to move, think, and respond.
For families, this matters. Kids often enjoy fast challenges, and adults often enjoy having something to do besides just “look at a street.” For mixed ages, you can usually split roles, like one person drives the GPS and another hunts for the clue prompt.
One practical tip: if you plan to do a lot of photo tasks, make sure your phone battery is healthy and consider a small power bank. You will be using GPS constantly, and taking photos only adds pressure.
Getting the Best Experience Out of 4 Hours Plus 7 Days

The duration is listed as around 4 hours, but the whole point is that you do not have to compress it. Treat the 4 hours as a starting rhythm, then stretch it over the seven-day window.
I recommend you pick two strategies before you start:
- Anchor day strategy: choose one town or area to go deep on, then use the app for a few key pins around it
- Route day strategy: focus on moving between towns and let GPS solve the in-between logic
If the weather changes, you can swap days. If you are traveling with a competitive group, keep one “push day” where you try to win the most points, then keep other days lighter.
And if you are traveling with people who hate planning, this is where the app shines. It reduces decision fatigue because it is always telling you what to do next.
Who This Tour Fits Best

This experience is a great match if you want:
- A self-guided format that does not lock you into meeting points or strict group timing
- A structured way to explore without doing all the research
- A light competition element that makes exploring feel like an activity
- Something workable for all ages, where different family members can enjoy the game in different ways
It may not be ideal if you want a traditional guide-led tour with set stops and narration. You are choosing independence here, and that means you need a bit of self-management.
Small Logistics to Get Right So You Stay Stress-Free
This is designed to be easy, but a few habits make it smoother.
First, treat the phone as part of your kit. You will be using GPS, reading pins, and completing tasks. Keep your screen brightness manageable for outdoor viewing.
Second, decide how you will split play. With one ticket per device, it helps to agree early who is actively playing on which phone. That avoids mid-trip confusion.
Third, start where you have the best signal and time to orient yourself. The app experience starts once you log in, and you will do best if you take a few minutes to learn the flow before you drive off to the next area.
Should You Book the Devon App and Game Pass?
I think it is worth booking if you want to explore Devon with structure but without a strict schedule. The combination of GPS-guided map pins, the Big Britain quiz, and treasure-hunt clues gives you a reason to move around and see more than you might on a casual trip. It also tends to score well for groups because photo and video tasks create shared memories, and the countdown element keeps things lively.
Skip it or be cautious if you only want a slow, sightseeing-only trip with no games. Also be careful if you think you need to do everything in a couple of days. This format rewards pacing, and the best results come when you choose areas you actually want to revisit, like countryside zones (Dartmoor) or specific towns.
FAQ
FAQ
How long is the Devon Tour App experience?
It is listed at about 4 hours (approx.), but the pass lets you choose a start time and spread the tour over seven days.
Is it a group tour with other people?
No. It is private, so only your group participates.
Where does the tour start and end?
It starts in Devon, UK, and ends back at the meeting point.
Can family members play together?
Yes. Friends and family can enjoy together, with one ticket per device.
What do I need to use to play?
You’ll use a smartphone app with GPS technology and mobile ticket access.
What is the cancellation window?
Free cancellation is available up to 24 hours in advance for a full refund. If you cancel less than 24 hours before the start time, the amount you paid will not be refunded.
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